ScribeGT6817
2013-10-03 12:45 UTC–5

ninjay25 wrote:

ScribeGT6817 wrote:

ninjay25 wrote:
How old is the world of Ninjago?

I have never seen anything on this in a story bible.


What is this story bible you are talking about?


Any line that has a story attached to it  -- for example, Chima, Ninjago, BIONICLE -- has a document attached to it called a story bible. So, for example, the Ninjago 2013 story bible had a summary of the story, a summary of the TV episodes, and descriptions of all the characters. There's a bible for every year of the line. This is used not only for our own reference but also for any outside writers or artists or licensees who might be doing something for the line. Ninjago story bibles are pretty streamlined, BIONICLE story bibles were the size of phone books. Smile

Jorton
2013-10-03 14:11 UTC–5

Hi Greg! Just a few questions (ok, it's not really 'few'):

1) How come did Sensei Wu have a beard, even though he was younger than Garmadon?

2) Was the Overlord totally gone from existence?

3) Was the Golden Dragon sentient, or was it totally controlled by Lloyd's willpower?

4) What would the people of Ninjago (the right side) do with the Dark Island (the left side), now that it's totally   abandoned?

5) Did Zane and Dr. Julien now go back to the Secret Tree-lab in the forest?

6) Where would the ninjas reside now that The Bounty was destroyed?

7) Why didn't the ninjas just create a Tornado of Creation and create a stronger tank-fortress-weapon to defeat the Overlord?

8) If the First Spinjitzu Master create Ninjago, then who created its people?

Thanks in advance!

ScribeGT6817
2013-10-03 14:59 UTC–5

Akuumo wrote:

ScribeGT6817 wrote:

Akuumo wrote:

ScribeGT6817 wrote:

Akuumo wrote:

Do members of Vortixx species have teeth?


Can I ask what inspired the question? (I would hate to say "no" and find out you  had a really good reason for thinking they did Smile )


Erm, this is question from my friend, I don't know, why he want to know it. :v Maybe, because he's curious, that Vortixx can eat fodd, just like people.


No MU species eats like humans. MU species absorb energy directly through physical contact with certain items, but they do not need to chew and swallow. They don't have organic digestive systems


Really? And what about Skakdi?


Yup, you're right. File that under "hasn't worked on BIONICLE in almost four years and doesn't remember everything."

ScribeGT6817
2013-10-03 15:02 UTC–5

Jorton wrote:

Hi Greg! Just a few questions (ok, it's not really 'few'):

1) How come did Sensei Wu have a beard, even though he was younger than Garmadon?

2) Was the Overlord totally gone from existence?

3) Was the Golden Dragon sentient, or was it totally controlled by Lloyd's willpower?

4) What would the people of Ninjago (the right side) do with the Dark Island (the left side), now that it's totally   abandoned?

5) Did Zane and Dr. Julien now go back to the Secret Tree-lab in the forest?

6) Where would the ninjas reside now that The Bounty was destroyed?

7) Why didn't the ninjas just create a Tornado of Creation and create a stronger tank-fortress-weapon to defeat the Overlord?

8) If the First Spinjitzu Master create Ninjago, then who created its people?

Thanks in advance!


1) We don't know how old either one is, or whether Garmadon would have a white beard if he grew a beard.

2) Can't answer it

 

3) I believe it was sentient

 

4) Probably leave it alone, because it's creepy

 

5, 8) I don't have this information

 

6) That gets revealed in the new series

 

7) Probably because it would have ended the story too quickly. If you set it up that anytime your characters are in trouble, they can just whip up whatever they need, it makes it really hard to tell a suspenseful story.

MtMNC
2013-10-03 23:42 UTC–5

Hi again!

 

What was the reason, if any, that elemental prefixes were never applied to the term "Toa?" For example, Matoran of Fire are almost always referred to as "Ta-Matoran" in-story, yet the term "Ta-Toa" never appears, with "Toa of Fire" favored instead. Was this done to make the Toa's powers clearer to casual audiences, given they were the main focus of the sets, or was this standard followed for other reasons? Also, would you consider the term "[prefix]-Toa" to be canon (so, to use the earlier example, is "Ta-Toa" a valid way of saying "Toa of Fire" in-story)?

 

Thank you!

Deathagonzero
2013-10-04 00:07 UTC–5

Hey, Greg. I'm not sure if people have asked this question yet, so don't mind if I do.

I've been an avid fan of Bionicle since it came out, but being from a tiny country on the other side of the world didn't help much.

So a couple of questions:
1. Do you plan on finishing Bionicle? It's been 4 years, true, but I just had to ask.

2. If you were to continue, how much farther would the story have progressed?

Just a few questions I've carried with me since Bionicle's production ended.

Thanks.

ScribeGT6817
2013-10-04 08:49 UTC–5

MtMNC wrote:

Hi again!

 

What was the reason, if any, that elemental prefixes were never applied to the term "Toa?" For example, Matoran of Fire are almost always referred to as "Ta-Matoran" in-story, yet the term "Ta-Toa" never appears, with "Toa of Fire" favored instead. Was this done to make the Toa's powers clearer to casual audiences, given they were the main focus of the sets, or was this standard followed for other reasons? Also, would you consider the term "[prefix]-Toa" to be canon (so, to use the earlier example, is "Ta-Toa" a valid way of saying "Toa of Fire" in-story)?

 

Thank you!


The initial Toa in 2001 already had those prefixes as part of their names, so there was  no reason to say, for example, "Ta-Toa Tahu." It would have sounded kind of silly.

ScribeGT6817
2013-10-04 08:50 UTC–5

Deathagonzero wrote:

Hey, Greg. I'm not sure if people have asked this question yet, so don't mind if I do.

I've been an avid fan of Bionicle since it came out, but being from a tiny country on the other side of the world didn't help much.

So a couple of questions:
1. Do you plan on finishing Bionicle? It's been 4 years, true, but I just had to ask.

2. If you were to continue, how much farther would the story have progressed?

Just a few questions I've carried with me since Bionicle's production ended.

Thanks.


Not entirely sure what you are asking, but I will try to answer. I don't have plans to go back to work on the serials, as I really don't have the spare time and there is no place online for them to live since BIONICLEstory.com is gone. As for BIONICLE as a whole, I don't know of any plans for LEGO Company to bring it back as a line.

A_RNN
2013-10-04 09:28 UTC–5

Did the Toa Nuva retain mental access to the Kanohi stored in their Suva when they migrated to Spherus Magna?

ScribeGT6817
2013-10-04 09:55 UTC–5

A_RNN wrote:

Did the Toa Nuva retain mental access to the Kanohi stored in their Suva when they migrated to Spherus Magna?


That's a very good question, because we do not  know what the condition of their suva is after the robot got smacked in the head and crashed to the ground.

caleb9731
2013-10-04 11:48 UTC–5

Do you have any tips for developing a good story and it's world?

ScribeGT6817
2013-10-04 12:20 UTC–5

caleb9731 wrote:

Do you have any tips for developing a good story and it's world?


I would probably recommend building the world first, because that will give you an idea of what kinds of characters would live there, what their problems might be, etc. At LEGO Company, we often have artwork done first before we start really going into detail on characters.

ScribeGT6817
2013-10-04 12:30 UTC–5

I noticed there was a topic on here about whether LEGO was getting "too violent." In looking it over, I noticed a couple things I wanted to comment on --

 

1) Someone said that a new anti-violence policy had been put in place at TLC after BIONICLE. This is, in fact, false. Please note that most of the violence in BIONICLE was indirect -- it was Tahu throwing up a wall of flame to trap someone, not Tahu using his sword to  incinerate someone. It was 2006 before anyone in BIONICLE was even allowed to physically hit anyone else. And anyone who has read the Hero Factory novels knows that a certain level of action is still permitted in LEGO stories, it has not been dialed back since BIONICLE.

 

2) LEGO sets are about conflict, not violence. Conflict drives story. So if I have a minifigure knight with an axe, that tells you he might be living in a dangerous world where there are enemies or beasts he might have to fight. That sets up conflict. If I show him USING the axe to chop a dragon's head off, then that is violence. But TLC does not show that. And that's the key, in my eyes, speaking as a writer -- I can arm a character to the teeth in the story, but if I don't have him USE the weapons, that's not violence. The mere possession of a weapon does not constitute a violent act in a story.

 

To use another example -- if I show good guys and bad guys charging at each other, about to fight, in LEGO Club Magazine, that is not a violent scene. How you choose to play out the rest of the scene in your roleplay is what makes it violent or not. Maybe they fight ... maybe they stop at the last second and talk things out ... that is up to the person making up the rest of the story.

 

 

Mace3739
2013-10-04 16:53 UTC–5

ScribeGT6817 wrote:

I noticed there was a topic on here about whether LEGO was getting "too violent." In looking it over, I noticed a couple things I wanted to comment on --

 

1) Someone said that a new anti-violence policy had been put in place at TLC after BIONICLE. This is, in fact, false. Please note that most of the violence in BIONICLE was indirect -- it was Tahu throwing up a wall of flame to trap someone, not Tahu using his sword to  incinerate someone. It was 2006 before anyone in BIONICLE was even allowed to physically hit anyone else. And anyone who has read the Hero Factory novels knows that a certain level of action is still permitted in LEGO stories, it has not been dialed back since BIONICLE.

 

2) LEGO sets are about conflict, not violence. Conflict drives story. So if I have a minifigure knight with an axe, that tells you he might be living in a dangerous world where there are enemies or beasts he might have to fight. That sets up conflict. If I show him USING the axe to chop a dragon's head off, then that is violence. But TLC does not show that. And that's the key, in my eyes, speaking as a writer -- I can arm a character to the teeth in the story, but if I don't have him USE the weapons, that's not violence. The mere possession of a weapon does not constitute a violent act in a story.

 

To use another example -- if I show good guys and bad guys charging at each other, about to fight, in LEGO Club Magazine, that is not a violent scene. How you choose to play out the rest of the scene in your roleplay is what makes it violent or not. Maybe they fight ... maybe they stop at the last second and talk things out ... that is up to the person making up the rest of the story.

 

 


And just look at the shows kids used to watch: Looney Toons and Tom & Jerry. Now look at the Ninjago and Chima tv shows. Can you honestly say that Ninjago has more violence then Tom & Jerry? I didn't think so.

caleb9731
2013-10-04 17:16 UTC–5

ScribeGT6817 wrote:

caleb9731 wrote:

Do you have any tips for developing a good story and it's world?


I would probably recommend building the world first, because that will give you an idea of what kinds of characters would live there, what their problems might be, etc. At LEGO Company, we often have artwork done first before we start really going into detail on characters.


Thank you! Another question: How did you feel when Bionicle was discontinued?